Been more ill and more busy recently so this hasn't been updated in aaaaaaageeeess! I was talking about 3.1 last time and now its nearly 3.2. So whats to talk about, not much i guess, things are still early days as far as 3.2 goes in my eyes, blizzard has habits of changing things on patch release so. But im here to talk about stuff so i shall get on with it!
Despite what my last post said i have been flying bloods flag for my raiding so far in 3.1, its much more raid viable with our setup so, and its good fun. Having Heart strike cleave in Ulduar is rather useful on alot of the boss fights and trash, if they didn't move about so much it would be better, but hey i cant control everything... yet.
3.2, AP coefficients of Blood plague and Frost fever been upped in latest build, small but rather useful change, considering tier 9 set 4 bonus. Might start to see BP and FF up on the damage totals soon enough. Of corse its not all sunshine and butterflies, it never is for us death knights. Unholy taking possibly the bigger blow this time with the Unholy blight nerf, changed to take down Unholy's AOE domination on multiple mob encounters, and the Desecration spilt into two talents to lower PVP dominance, Scourge strike also taking a damage reduction.
Blood is left relatively shaken, Dancing rune blade has a fixed duration now of 12 seconds at 60 runic power, guessing again this is to take down PVP damage again, not to sure why, generally blood is not used for pvp *shrug*. Small HP hit from veteran of the third war talent, 3% stam now. Blood strike has been buffed up a little too, obviously good for Unholy and Frost, situationally for Blood on CC packs too i guess.
Frost, biggest news here in my opinion. Ill save my favorite for last and speak about the other changes first, its pretty much nerf bat again all the way for all changes. Frost presence is no longer 10% hp, now at 6% stamina, in long run i guess it will amount to more not good with numbers off top of my head but in current content id assume its a nerf. I know it is for my off tanking in my gear anyway. Frost strike, small damage reduction, and of corse now avoidable by all common means (dodge,parry ect.) *sigh*. Icebound fortitude up to 2 min cd, less reliance on tanking abilities apparently is the way forward for DK tanks. Lichborne cooldown reduction and duration increase, not sure why maybe to balance the PVP nerfs in other trees currently. Blood of the north, rank reduction and slight damage reduction on blood strike damage bonus, not sure where frost will have a use for the extra two talents, not looked into it yet myself (slackette). Toughness talent down to 10% max rank, "to bring in line with the other talents of this type". Chains of ice down to 95% movement reduction on cast, guessing PVP dominance thing again. Finally the one thing i look forward to and have tested a little with crap 1 handers, 3 point talent, talent tier 8, new dual wield talent! Threat of Thassarian give you a 30/60/100% chance to hit with certain attacks with both hands damage, like stormstrike for example but will apply to frost strike, blood strike ect. Im looking forward to playing with this talent with good one-handed weapons not naxx 10 ones like i have currently, and i owe revenge to one of our rogues so ill steal one from him one day.
I think thats latest 3.2 updated talked over, should be all good now and up to date. On related news i recently became proc armour pen capped, with grim toll and sunders on a boss i hit about 120% ARP, happy times ^^.
Anyhow i will disappear again for a while now, hopefully not as long as before. *bow*

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